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1995-11-02
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992 lines
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_/_/_/_/ _/ _/_/_/_/_/ FAQ
================ The BFG FAQ, Version 1.1, November 2, 1995 =================
Frequently Asked Questions About the BFG9000
By Tony Fabris
Contributors, in alphabetical order:
Doug Bora ....... Content, Editing, Proofing
Tod Bouris ............ Content, Playtesting
Chris McAllen ......... Content, Playtesting
American McGee .............. Technical Data
Dean Stretton ..................... Proofing
================================= Disclaimer ================================
This text is intended to give the public information about some elements
of the computer game Doom and its sequels, by id Software. This text was
not written by id Software, so bugging them about its contents is
probably a very bad idea.
Additionally, the computer game referenced in the text is of an adult
and graphic nature. In no way is this text intended to promote violence
of any kind. Any references to violence in this text are meant in
relation to the playing of the computer game, not real violence. The
author is adamantly non-violent.
Additionally, this text is being presented in the form of a text-only
computer file. Any illegal or damaging activity related to the use or
transfer of this or any other computer file is not the responsibility of
the authors.
=========================== Trademark Information ===========================
All specific names included herein are trademarks and are so
acknowledged: id Software, DOOM, DOOM II, THE ULTIMATE DOOM, QUAKE. Any
trademarks not mentioned here are still hypothetically acknowledged.
============================= Copyright Notice ==============================
This article is Copyright (c) 1995 by Tony Fabris. All rights reserved.
You may make and distribute copies of this work in original form, so long
as the copies are exact and complete, the copies include the copyright
notice in its entirety, and the copies are in electronic form. You may
not charge any sort of a price or fee relating to any copies of this work
in any form.
=========================== Table of Contents ===============================
Section 0 - Introduction
0A. What is this FAQ about?
0B. How was the information is this FAQ obtained?
0C. How accurate is this information?
Section 1 - BFG Basics
1A. What is the BFG9000?
1B. What does 'BFG' mean?
1C. Where can I find the BFG in the game?
1D. What is the cheat code for the BFG?
1E. Why is the BFG missing in my version?
Section 2 - The Direct Hit
2A. What is a direct hit?
2B. How much damage does a direct hit do?
2C. What are the limitations of a direct hit?
Section 3 - The Blast Area
3A. What is the blast area?
3B. How much damage does the blast area do?
3C. How long does the blast effect last?
3D. How exactly does the blast area work?
3E. What are the limitations of the blast area?
3F. How many targets can it hit?
3G. How does altitude affect it?
3H. If I am only partially exposed, do I only take partial damage?
Section 4 - Deathmatch Techniques
4A. What is considered unfair when using the BFG?
4B. What is the best way to defend against the BFG in a deathmatch?
4C. What is the best way to attack with the BFG in a deathmatch?
4D. What is the Silent BFG trick?
4E. What is the Level One Strafe trick?
Section 5 - Submitting Corrections
5A. Common misconceptions
5B. I think the FAQ is in error. How do I get it corrected?
=============================================================================
-- Section 0 - Introduction -------------------------------------------------
0A. What is this FAQ about?
A FAQ file, stated simply, is a Frequently Asked Questions file.
This FAQ file describes, in as much detail as possible, the behavior of
the BFG9000 weapon in the MS-DOS version of the games Doom, Doom II, and
The Ultimate Doom. It is not intended to answer general questions about
the game itself. Please refer to the other FAQ files for help in other
areas of the game. You can also frequent the rec.games.computer.doom.*
newsgroups for more information.
We began writing this FAQ out of necessity. We were frustrated at the
apparent inconsistencies in the way the weapon seemed to behave during
game play, especially during deathmatches. There were times when we would
get killed by the weapon when we thought we were completely safe.
Conversely, there were times when we thought we had used the weapon
correctly against an opponent, but they walked away unscathed.
Our intent is to provide players with enough information to attack
effectively with the BFG, and to correctly defend against it in a
deathmatch. Our hope is that this information will give players a new
attitude toward the weapon. We want to transform it from "The weapon we
love to hate" into "The thinking man's weapon".
0B. How was the information in this FAQ obtained?
The primary source of information was American McGee at id Software. He
patiently answered our questions while this FAQ was in its draft stages.
He corrected several serious errors in our descriptions of the way the
weapon calculates damage. He provided us with a great deal of detailed
information, and reviewed the file during its development. His help was
invaluable in putting this FAQ together.
Most of the other information here is a result of careful testing during
game play. Testing was performed on Pentium computers running the MS-DOS
versions of Doom II and The Ultimate Doom. Tests were done both in single
player mode and in 4-player deathmatch mode. Testing was performed on the
regular levels as well as custom made levels. In some cases, a special
.WAD file was created to test situations that would be difficult to
reproduce with the regular levels.
0C. How accurate is this information?
Fairly accurate. Accurate enough to base your playing strategies on.
However, it has not been tested with every single version of Doom, and
there may be differences among platforms. In addition, at the time of
this writing, we were unable to verify every single item with American
McGee. Quake is the big project at id Software at the moment, and he
didn't have a lot of time to devote to us. As a result, some items in
this file are strictly conjecture, regardless of how carefully they were
tested. Please see section 5 if you suspect this FAQ contains erroneous
information.
-- Section 1 - BFG Basics --------------------------------------------------
1A. What is the BFG9000?
The BFG9000 (or BFG) is arguably the most powerful weapon in the
computer games Doom, Doom II, and The Ultimate Doom. It is also the
most difficult weapon to use well in a deathmatch (multi-player
competition), because it does not behave in a simple 'point and shoot'
fashion.
When you have it in your arsenal, the BFG is selected by pressing the
7 key on your keyboard.
When you pull the trigger, there is an excruciatingly long pause as the
weapon warms up. Then a large green ball of plasma is emitted from its
barrel. The plasma ball flies in the direction you fired it until it
hits a target or a wall. Like all weapons in Doom, it will fly straight
through decorative objects l